I love understanding how things work. I ask lots of questions, think big, and align on goals.
As a kid, I wanted to be an inventor when I grew up. (I also wanted to be a wide receiver for the New York Giants — but the inventor thing really stuck). And I haven’t been able to shake that same curiosity and creativity I had as a child.
I’m a highly collaborative designer who believes getting the problem right is often more important than getting the right solution. I do that by making plain and socializing user needs, inviting others into my process, and not treating design artifacts as sacred.
I’ve been lucky enough to lead the design of a consumer-facing business intelligence product from pre-launch to MVP, researching and delivering new features that increased new users. I was part of a three person design team that designed a digital gaming platform for pinball machines, allowing players to connect to pinball machines around the world to track scores and achievements. I also lead the planning and design of a suicide prevention microsite, providing a more usable experience for U.S. Veterans to find resources.
Before I became a designer, I spent 10 years in public service at the Treasury Department, which fostered a passion for understanding the needs of others and finding solutions that feel familiar and transparent. It’s also taught me this: real solutions are highly nuanced and for users no problem is too small.
When I have some down time I’m usually spending time with my family, playing tennis, and tinkering with my many unfinished projects building toys for my son. I think the kid who wanted to be an inventor would be proud.
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